Category Archives: GottaCon 2012

GottaCon 2012 Panel Podcast – Learning Through Gaming

GottaCon is an annual broad-spectrum gaming convention held the first weekend of February at Pearkes Arena in Victoria, British Columbia. As already mentioned, I was the Special Events Coordinator for GottaCon 2012. Part of my role as Special Events Coordinator was to moderate the discussion panels. The firth and final discussion panel was Learning Through Gaming. ItContinue

GottaCon 2012 Panel Podcast – DM Roundtable

GottaCon is an annual broad-spectrum gaming convention held the first weekend of February at Pearkes Arena in Victoria, British Columbia. As already mentioned, I was the Special Events Coordinator for GottaCon 2012. Part of my role as Special Events Coordinator was to moderate the discussion panels. The forth discussion panel was the DM Roundtable It was heldContinue

GottaCon 2012 Panel Podcast – So You Wanna Write…

GottaCon is an annual broad-spectrum gaming convention held the first weekend of February at Pearkes Arena in Victoria, British Columbia. As already mentioned, I was the Special Events Coordinator for GottaCon 2012. Part of my role as Special Events Coordinator was to moderate the discussion panels. The third discussion panel was So You Wanna Write… ItContinue

GottaCon 2012 Panel Podcast – Evolution of Social Gaming

GottaCon is an annual broad-spectrum gaming convention held the first weekend of February at Pearkes Arena in Victoria, British Columbia. As already mentioned, I was the Special Events Coordinator for GottaCon 2012. Part of my role as Special Events Coordinator was to moderate the discussion panels. The second discussion panel was Evolution of Social Gaming.Continue

GottaCon 2012 Panel Podcast – Making a Player Character That is More Than Just Statistics

GottaCon is an annual broad-spectrum gaming convention held the first weekend of February at Pearkes Arena in Victoria, British Columbia. I was the Special Events Coordinator for GottaCon 2012. Part of my role as Special Events Coordinator was to moderate the discussion panels. The first discussion panel was Making a Player Character That is MoreContinue

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